1.08
0.00 (0.00%)
| Previous Close | 1.08 |
| Open | 1.05 |
| Volume | 9,350 |
| Avg. Volume (3M) | 135,183 |
| Market Cap | 132,378,816 |
| Price / Earnings (TTM) | 21.60 |
| Price / Sales | 0.510 |
| Price / Book | 2.93 |
| 52 Weeks Range | |
| Earnings Date | 15 Jan 2026 |
| Profit Margin | -0.32% |
| Operating Margin (TTM) | -2.12% |
| Diluted EPS (TTM) | 0.000 |
| Quarterly Revenue Growth (YOY) | 41.10% |
| Total Debt/Equity (MRQ) | 104.54% |
| Current Ratio (MRQ) | 0.880 |
| Operating Cash Flow (TTM) | -7.01 M |
| Levered Free Cash Flow (TTM) | 3.25 M |
| Return on Assets (TTM) | -1.69% |
| Return on Equity (TTM) | -5.83% |
Market Trend
| Short Term | Medium Term | ||
| Industry | Electronic Gaming & Multimedia (US) | Bearish | Bullish |
| Electronic Gaming & Multimedia (Global) | Bearish | Bullish | |
| Stock | GCL Global Holdings Ltd | - | - |
AIStockmoo Score
| Analyst Consensus | -2.0 |
| Insider Activity | NA |
| Price Volatility | 0.5 |
| Technical Moving Averages | 1.0 |
| Technical Oscillators | -0.5 |
| Average | -0.25 |
|
GCL Global Holdings Ltd is a provider of games and entertainment content based in Asia. The company unites people through games and entertainment experiences, enabling creators to deliver engaging content and fun gameplay experiences to the gaming communities across the globe, with a strategic focus on the rapidly expanding Asian gaming market. Its mission is to bridge cultures and audiences by introducing Asian-developed IP to a multinational audience across consoles, PCs and streaming platforms. The company's reportable segment comprises console game, game publishing, and media advertising service. The company generates key revenue from the Console game, hardware, and accessories segment. Geographically, the company derives revenue from Singapore, Malaysia, Hong Kong, and Others. |
|
| Sector | Communication Services |
| Industry | Electronic Gaming & Multimedia |
| % Held by Insiders | 64.06% |
| % Held by Institutions | 0.31% |
No data within this time range.
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| Date | Type | Details |
|---|---|---|
| 30 Jan 2026 | Announcement | GCL Announces First Half Fiscal Year 2026 Unaudited Financial Results |
| 30 Jan 2026 | Announcement | GCL Announces Expanded $10 Million Strategic Investment from ADATA Technology to Accelerate Global Entertainment and Digital Growth |
| 29 Jan 2026 | Announcement | GCL Announces Trailer for Upcoming WWII Release ‘The Defiant’ |
| 23 Jan 2026 | Announcement | GCL Schedules First Half Fiscal Year 2026 Earnings Release and Conference Call Date |
| 02 Dec 2025 | Announcement | GCL Announces $3 Million Strategic Investment in Publishing Subsidiary, 4Divinity, by ADATA Technology |
| 02 Dec 2025 | Announcement | GCL to Participate in Benchmark’s 14th Annual Discovery One-on-One Conference |
| 25 Nov 2025 | Announcement | GCL Announces Fiscal Year 2026 Revenue and Gross Profit Expectations |
The support, resistance and trendline levels presented has been generated by an artificial intelligence (AI) model and should be interpreted with caution.
Portfolio
| Realized Profit | - |
| Unrealized Profit | - |
| Dividend Received 2026 | - |
| Total Profit | - |
| Avg. Return | - |
| Quantity (Buy) | - |
| Avg. Price (Buy) | - |
| Quantity (Sold) | - |
| Avg. Price (Sold) | - |